![]() ![]() A game of Phase Ten is never over until the final phase is done. The varrying requirements of each phase, coupled with the Wild and Skip cards, add a level of unpredictibility to each and every hand. You see, the phases get more and more complicated, often giving players who were lagging behind a chance to catch up - and make a surprise come-from-behind win. Players left with cards in their hand are penalized with points - and those unfortunate enough not to have laid down any cards must repeat the phase. As soon as a player lays down all ten of his cards, the phase is over. ![]() Then, players race to complete the phase - making runs, sets, or combinations of the two. At the beginning of every phase, each player is dealt ten cards. The concept is simple, but the intertainment value is endless!īriefly, in order to win, you must make ten different pairs of cards. Anyone can learn to play, from young kids to elderly grandfathers, and everyone will enjoy it. Product DescriptionPhase 10 may very well be the most versatile card game you've ever come across. ![]()
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